AIGTNov 18, 2017

Computational Results for Extensive-Form Adversarial Team Games

arXiv:1711.06930v161 citations
Originality Incremental advance
AI Analysis

This work addresses sequential zero-sum games for teams facing an adversary, with incremental contributions in computational analysis and algorithm development.

The authors tackled the problem of extensive-form adversarial team games by defining three communication scenarios and studying their inefficiency and computational complexity, showing that inefficiency can be arbitrarily large and providing exact algorithms for each scenario.

We provide, to the best of our knowledge, the first computational study of extensive-form adversarial team games. These games are sequential, zero-sum games in which a team of players, sharing the same utility function, faces an adversary. We define three different scenarios according to the communication capabilities of the team. In the first, the teammates can communicate and correlate their actions both before and during the play. In the second, they can only communicate before the play. In the third, no communication is possible at all. We define the most suitable solution concepts, and we study the inefficiency caused by partial or null communication, showing that the inefficiency can be arbitrarily large in the size of the game tree. Furthermore, we study the computational complexity of the equilibrium-finding problem in the three scenarios mentioned above, and we provide, for each of the three scenarios, an exact algorithm. Finally, we empirically evaluate the scalability of the algorithms in random games and the inefficiency caused by partial or null communication.

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