HCNov 29, 2017

Towards Cross-Surface Immersion Using Low Cost Multi-Sensory Output Cues to Support Proxemics and Kinesics Across Heterogeneous Systems

arXiv:1711.11074v1
Originality Synthesis-oriented
AI Analysis

This addresses the challenge of enhancing cross-surface collaboration for users of heterogeneous systems, but it is incremental as it builds on existing concepts without presenting new results.

The paper tackles the problem of communicating immersion across low immersive displays like desktops and smartphones by proposing a research agenda to investigate low-cost multi-sensory output cues for proxemics and kinesics, aiming to increase presence and collaboration effectiveness.

Collaboration in immersive systems can be achieved by using an immersive display system (i.e. CAVE and Head-Mounted Display), but how do we communicate immersion cross-surface for low immersive displays, such as desktops, tablets, and smartphones? In this paper, we present a discussion of proxemics and kinesics to support based on observation of physical collaboration. We present our research agenda to investigate low-cost multi-sensory output cues to communicate proxemics and kinesics aspects cross-surface. Doing so may increase the level of presence, co-presence, and immersion, and improve the effectiveness of collaboration cross-surface.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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