Real-time Video Processing in Web Applications
This work addresses performance bottlenecks for developers building real-time video features in web applications, though it is incremental as it applies existing OpenGL ES standards to a new context.
The paper investigated using WebGL hardware acceleration for real-time video processing in HTML5 applications, finding that it outperformed standard JavaScript and canvas methods across various devices.
The OpenGL ES standard is implemented in modern desktop and mobile browsers through the WebGL API. This paper explores the potential for using OpenGL ES hardware acceleration for real time video processing in standard HTML5 applications. It analyses the WebGL performance across device types and compares it with the standard JavaScript and canvas performance.