HCCYDec 8, 2017

Computer Interfaces to Organizations: Perspectives on Borg-Human Interaction Design

arXiv:1712.03012v1
Originality Synthesis-oriented
AI Analysis

This addresses interaction design challenges for users dealing with organizational systems, offering a novel perspective but is incremental in applying existing concepts from psychology and arts.

The paper tackles the problem of designing computer interfaces for complex organizations (borgs) by proposing that borg-human interaction involves anthropomorphization, conflict, and dramatization, requiring designers to construct a human facet and co-create narratives. It results in six design methodologies, such as play-and-freeze enactment and giant puppets, to complement traditional techniques.

We use the term borg to refer to the complex organizations composed of people, machines, and processes with which users frequently interact using computer interfaces and websites. Unlike interfaces to pure machines, we contend that borg-human interaction (BHI) happens in a context combining the anthropomorphization of the interface, conflict with users, and dramatization of the interaction process. We believe this context requires designers to construct the human facet of the borg, a structure encompassing the borg's personality, social behavior, and embodied actions; and the strategies to co-create dramatic narratives with the user. To design the human facet of a borg, different concepts and models are explored and discussed, borrowing ideas from psychology, sociology, and arts. Based on those foundations, we propose six design methodologies to complement traditional computer-human interface design techniques, including play-and-freeze enactment of conflicts and the use of giant puppets as interface prototypes.

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