AIDec 15, 2017

Inverse Reinforce Learning with Nonparametric Behavior Clustering

arXiv:1712.05514v13 citations
Originality Incremental advance
AI Analysis

This addresses the limitation of assuming a single reward function in inverse reinforcement learning for applications like autonomous driving, but it is incremental as it builds on existing IRL and clustering methods.

The paper tackles the problem of learning multiple reward functions from demonstrations that may come from inconsistent human behaviors, by introducing a non-parametric clustering algorithm that alternates between clustering demonstrations and inverse learning reward functions, demonstrating convergence and efficiency in grid-world and robot simulations.

Inverse Reinforcement Learning (IRL) is the task of learning a single reward function given a Markov Decision Process (MDP) without defining the reward function, and a set of demonstrations generated by humans/experts. However, in practice, it may be unreasonable to assume that human behaviors can be explained by one reward function since they may be inherently inconsistent. Also, demonstrations may be collected from various users and aggregated to infer and predict user's behaviors. In this paper, we introduce the Non-parametric Behavior Clustering IRL algorithm to simultaneously cluster demonstrations and learn multiple reward functions from demonstrations that may be generated from more than one behaviors. Our method is iterative: It alternates between clustering demonstrations into different behavior clusters and inverse learning the reward functions until convergence. It is built upon the Expectation-Maximization formulation and non-parametric clustering in the IRL setting. Further, to improve the computation efficiency, we remove the need of completely solving multiple IRL problems for multiple clusters during the iteration steps and introduce a resampling technique to avoid generating too many unlikely clusters. We demonstrate the convergence and efficiency of the proposed method through learning multiple driver behaviors from demonstrations generated from a grid-world environment and continuous trajectories collected from autonomous robot cars using the Gazebo robot simulator.

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