AIDec 18, 2017

Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents

arXiv:1712.06560v3377 citations
Originality Incremental advance
AI Analysis

This work addresses exploration challenges in deep reinforcement learning for researchers and practitioners, offering scalable algorithms that improve performance in deceptive environments, though it is incremental as it combines existing techniques.

The paper tackled the problem of sparse or deceptive reward functions in deep reinforcement learning by hybridizing evolution strategies with novelty-seeking and quality-diversity algorithms, resulting in new methods (NS-ES, NSR-ES, NSRA-ES) that avoid local optima and achieve higher performance on Atari and simulated robot tasks.

Evolution strategies (ES) are a family of black-box optimization algorithms able to train deep neural networks roughly as well as Q-learning and policy gradient methods on challenging deep reinforcement learning (RL) problems, but are much faster (e.g. hours vs. days) because they parallelize better. However, many RL problems require directed exploration because they have reward functions that are sparse or deceptive (i.e. contain local optima), and it is unknown how to encourage such exploration with ES. Here we show that algorithms that have been invented to promote directed exploration in small-scale evolved neural networks via populations of exploring agents, specifically novelty search (NS) and quality diversity (QD) algorithms, can be hybridized with ES to improve its performance on sparse or deceptive deep RL tasks, while retaining scalability. Our experiments confirm that the resultant new algorithms, NS-ES and two QD algorithms, NSR-ES and NSRA-ES, avoid local optima encountered by ES to achieve higher performance on Atari and simulated robots learning to walk around a deceptive trap. This paper thus introduces a family of fast, scalable algorithms for reinforcement learning that are capable of directed exploration. It also adds this new family of exploration algorithms to the RL toolbox and raises the interesting possibility that analogous algorithms with multiple simultaneous paths of exploration might also combine well with existing RL algorithms outside ES.

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