CVDec 12, 2017

3D Face Reconstruction with Region Based Best Fit Blending Using Mobile Phone for Virtual Reality Based Social Media

arXiv:1801.01089v114 citations
Originality Incremental advance
AI Analysis

This addresses the need for accessible avatar creation in VR social media, but it is incremental as it builds on existing facial feature detection and 3D modeling techniques.

The paper tackles the problem of generating realistic 3D face models from mobile phone images or videos for VR social media avatars, achieving recognizable results by focusing on shape over texture through region-based best-fit blending and morphing.

The use of virtual reality (VR) is exponentially increasing and due to that many researchers has started to work on developing new VR based social media. For this purpose it is important to have an avatar of the users which look like them to be easily generated by the devices which are accessible, such as mobile phone. In this paper, we propose a novel method of recreating a 3D human face model captured with a phone camera image or video data. The method focuses more on model shape than texture in order to make the face recognizable. We detect 68 facial feature points and use them to separate a face into four regions. For each area the best fitting models are found and are further morphed combined to find the best fitting models for each area. These are then combined and further morphed in order to restore the original facial proportions. We also present a method of texturing the resulting model, where the aforementioned feature points are used to generate a texture for the resulting model

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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