Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies
This work addresses the challenge of simultaneously capturing detailed human motion for applications in animation or virtual reality, though it appears incremental as it builds on existing part-based models.
The paper tackles the problem of markerless capture of human movement across multiple scales (faces, hands, bodies) by developing a unified deformation model, resulting in a calibrated model called Adam that can express hair and clothing geometry for tracking people in everyday life.
We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial model is generated by locally stitching together models of the individual parts of the human body, which we refer to as the "Frankenstein" model. This model enables the full expression of part movements, including face and hands by a single seamless model. Using a large-scale capture of people wearing everyday clothes, we optimize the Frankenstein model to create "Adam". Adam is a calibrated model that shares the same skeleton hierarchy as the initial model but can express hair and clothing geometry, making it directly usable for fitting people as they normally appear in everyday life. Finally, we demonstrate the use of these models for total motion tracking, simultaneously capturing the large-scale body movements and the subtle face and hand motion of a social group of people.