DCLGJan 24, 2018

Intel nGraph: An Intermediate Representation, Compiler, and Executor for Deep Learning

arXiv:1801.08058v2146 citationsHas Code
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This work addresses the problem of fragmented optimization efforts for deep learning practitioners and developers across multiple frameworks and hardware, though it is incremental as it builds on existing compiler-inspired methods.

The paper tackles the challenge of achieving high performance across diverse deep learning frameworks and hardware platforms by introducing Intel nGraph, an intermediate representation, compiler, and executor that reduces manual optimization effort from O(fp) to a more efficient approach, enabling support for frameworks like TensorFlow and hardware including CPUs, GPUs, and specialized processors.

The Deep Learning (DL) community sees many novel topologies published each year. Achieving high performance on each new topology remains challenging, as each requires some level of manual effort. This issue is compounded by the proliferation of frameworks and hardware platforms. The current approach, which we call "direct optimization", requires deep changes within each framework to improve the training performance for each hardware backend (CPUs, GPUs, FPGAs, ASICs) and requires $\mathcal{O}(fp)$ effort; where $f$ is the number of frameworks and $p$ is the number of platforms. While optimized kernels for deep-learning primitives are provided via libraries like Intel Math Kernel Library for Deep Neural Networks (MKL-DNN), there are several compiler-inspired ways in which performance can be further optimized. Building on our experience creating neon (a fast deep learning library on GPUs), we developed Intel nGraph, a soon to be open-sourced C++ library to simplify the realization of optimized deep learning performance across frameworks and hardware platforms. Initially-supported frameworks include TensorFlow, MXNet, and Intel neon framework. Initial backends are Intel Architecture CPUs (CPU), the Intel(R) Nervana Neural Network Processor(R) (NNP), and NVIDIA GPUs. Currently supported compiler optimizations include efficient memory management and data layout abstraction. In this paper, we describe our overall architecture and its core components. In the future, we envision extending nGraph API support to a wider range of frameworks, hardware (including FPGAs and ASICs), and compiler optimizations (training versus inference optimizations, multi-node and multi-device scaling via efficient sub-graph partitioning, and HW-specific compounding of operations).

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