NEJan 24, 2018

Deep Interactive Evolution

arXiv:1801.08230v177 citations
Originality Incremental advance
AI Analysis

This provides a method for more controllable image generation, which is incremental as it integrates existing techniques.

The paper tackled the problem of limited control in GAN-generated images by combining GANs with interactive evolutionary computation, enabling users to evolve images resembling specific targets, as demonstrated in a user study.

This paper describes an approach that combines generative adversarial networks (GANs) with interactive evolutionary computation (IEC). While GANs can be trained to produce lifelike images, they are normally sampled randomly from the learned distribution, providing limited control over the resulting output. On the other hand, interactive evolution has shown promise in creating various artifacts such as images, music and 3D objects, but traditionally relies on a hand-designed evolvable representation of the target domain. The main insight in this paper is that a GAN trained on a specific target domain can act as a compact and robust genotype-to-phenotype mapping (i.e. most produced phenotypes do resemble valid domain artifacts). Once such a GAN is trained, the latent vector given as input to the GAN's generator network can be put under evolutionary control, allowing controllable and high-quality image generation. In this paper, we demonstrate the advantage of this novel approach through a user study in which participants were able to evolve images that strongly resemble specific target images.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes