CVFeb 8, 2018

Hole Filling with Multiple Reference Views in DIBR View Synthesis

arXiv:1802.03079v171 citations
AI Analysis

This addresses quality issues in 3D video and free-viewpoint TV systems, but it is incremental as it builds on existing hole filling techniques.

The paper tackles the problem of holes appearing in synthesized virtual views in depth-image-based rendering (DIBR) systems, which degrade quality, by proposing a framework that uses multiple reference views to reduce holes and a selective warping scheme to lower complexity.

Depth-image-based rendering (DIBR) oriented view synthesis has been widely employed in the current depth-based 3D video systems by synthesizing a virtual view from an arbitrary viewpoint. However, holes may appear in the synthesized view due to disocclusion, thus significantly degrading the quality. Consequently, efforts have been made on developing effective and efficient hole filling algorithms. Current hole filling techniques generally extrapolate/interpolate the hole regions with the neighboring information based on an assumption that the texture pattern in the holes is similar to that of the neighboring background information. However, in many scenarios especially of complex texture, the assumption may not hold. In other words, hole filling techniques can only provide an estimation for a hole which may not be good enough or may even be erroneous considering a wide variety of complex scene of images. In this paper, we first examine the view interpolation with multiple reference views, demonstrating that the problem of emerging holes in a target virtual view can be greatly alleviated by making good use of other neighboring complementary views in addition to its two (commonly used) most neighboring primary views. The effects of using multiple views for view extrapolation in reducing holes are also investigated in this paper. In view of the 3D Video and ongoing free-viewpoint TV standardization, we propose a new view synthesis framework which employs multiple views to synthesize output virtual views. Furthermore, a scheme of selective warping of complementary views is developed by efficiently locating a small number of useful pixels in the complementary views for hole reduction, to avoid a full warping of additional complementary views thus lowering greatly the warping complexity.

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