Human and Smart Machine Co-Learning with Brain Computer Interface
This addresses the problem of human-machine interaction in education by combining AI, robotics, and BCI, though it appears incremental as it builds on existing components like FAIR's DarkForest and IRT.
The paper tackled integrating a Go-playing AI with brain-computer interfaces and robotics to create a co-learning system, resulting in a prototype tested with professional Go players and proposed for educational applications like enhancing children's concentration.
Machine learning has become a very popular approach for cybernetics systems, and it has always been considered important research in the Computational Intelligence area. Nevertheless, when it comes to smart machines, it is not just about the methodologies. We need to consider systems and cybernetics as well as include human in the loop. The purpose of this article is as follows: (1) To integrate the open source Facebook AI Research (FAIR) DarkForest program of Facebook with Item Response Theory (IRT), to the new open learning system, namely, DDF learning system; (2) To integrate DDF Go with Robot namely Robotic DDF Go system; (3) To invite the professional Go players to attend the activity to play Go games on site with a smart machine. The research team will apply this technology to education, such as, playing games to enhance the children concentration on learning mathematics, languages, and other topics. With the detected brainwaves, the robot will be able to speak some words that are very much to the point for the students and to assist the teachers in classroom in the future.