CVFeb 27, 2018

Real-World Repetition Estimation by Div, Grad and Curl

arXiv:1802.09971v180 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of counting repetitions in videos for applications like fitness tracking or activity analysis, but it is incremental as it builds on existing motion analysis with a new theoretical framework.

The paper tackles the problem of estimating repetition in real-world videos, which often involve non-static and non-stationary dynamics, by proposing a method based on wavelet transforms and motion differentials (gradient, divergence, and curl), achieving favorable results compared to a deep learning alternative on a new dataset.

We consider the problem of estimating repetition in video, such as performing push-ups, cutting a melon or playing violin. Existing work shows good results under the assumption of static and stationary periodicity. As realistic video is rarely perfectly static and stationary, the often preferred Fourier-based measurements is inapt. Instead, we adopt the wavelet transform to better handle non-static and non-stationary video dynamics. From the flow field and its differentials, we derive three fundamental motion types and three motion continuities of intrinsic periodicity in 3D. On top of this, the 2D perception of 3D periodicity considers two extreme viewpoints. What follows are 18 fundamental cases of recurrent perception in 2D. In practice, to deal with the variety of repetitive appearance, our theory implies measuring time-varying flow and its differentials (gradient, divergence and curl) over segmented foreground motion. For experiments, we introduce the new QUVA Repetition dataset, reflecting reality by including non-static and non-stationary videos. On the task of counting repetitions in video, we obtain favorable results compared to a deep learning alternative.

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