SEMar 5, 2018

Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions

arXiv:1803.01631v12 citations
Originality Synthesis-oriented
AI Analysis

This addresses the problem of inefficient collaboration in game development for industry professionals, though it appears incremental as it builds on existing agile and design principles.

The paper tackles the challenge of developing complex game agents in industrial settings by introducing Agile Behaviour Design, a methodology that reduces bottlenecks between designers and programmers, resulting in more fluid interactions and greater creative freedom.

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support independent work of both designers and programmers by reducing bottleneck situations. The approach fosters the creation of more loose and fluid interactions between design and implementation, leaving more freedom for creative expression.

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