CRGTITLOMar 27, 2018

A Game-Theoretic Approach to Information-Flow Control via Protocol Composition

arXiv:1803.10042v25 citations
Originality Incremental advance
AI Analysis

This work addresses security vulnerabilities in systems prone to inference attacks, offering a novel game-theoretic framework for protocol composition, though it is incremental in extending existing QIF models.

The paper tackles the problem of information leakage in quantitative information flow (QIF) by modeling defender-attacker interactions as game-theoretic leakage games, showing that behavioral strategies can be more advantageous for defenders than mixed strategies in sequential games with hidden choices, and providing methods to find optimal strategies at equilibrium points.

In the inference attacks studied in Quantitative Information Flow (QIF), the attacker typically tries to interfere with the system in the attempt to increase its leakage of secret information. The defender, on the other hand, typically tries to decrease leakage by introducing some controlled noise. This noise introduction can be modeled as a type of protocol composition, i.e., a probabilistic choice among different protocols, and its effect on the amount of leakage depends heavily on whether or not this choice is visible to the attacker. In this work, we consider operators for modeling visible and hidden choice in protocol composition, and we study their algebraic properties. We then formalize the interplay between defender and attacker in a game-theoretic framework adapted to the specific issues of QIF, where the payoff is information leakage. We consider various kinds of leakage games, depending on whether players act simultaneously or sequentially, and on whether or not the choices of the defender are visible to the attacker. In the case of sequential games, the choice of the second player is generally a function of the choice of the first player, and his/her probabilistic choice can be either over the possible functions (mixed strategy) or it can be on the result of the function (behavioral strategy). We show that when the attacker moves first in a sequential game with a hidden choice, then behavioral strategies are more advantageous for the defender than mixed strategies. This contrasts with the standard game theory, where the two types of strategies are equivalent. Finally, we establish a hierarchy of these games in terms of their information leakage and provide methods for finding optimal strategies (at the points of equilibrium) for both attacker and defender in the various cases.

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