CVApr 11, 2018

Nonlinear 3D Face Morphable Model

arXiv:1804.03786v3429 citations
Originality Incremental advance
AI Analysis

This addresses the problem of improving 3D facial modeling for computer vision applications, though it appears incremental as it builds on existing 3DMM frameworks.

The paper tackled the limited representation power of conventional 3D Morphable Models (3DMM) by proposing a nonlinear 3DMM learned from unconstrained face images without 3D scans, resulting in superior performance over linear models in face alignment and 3D reconstruction.

As a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with associated 3D face scans, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of unconstrained face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, shape and texture parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and texture parameters to the 3D shape and texture, respectively. With the projection parameter, 3D shape, and texture, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment and 3D reconstruction.

Code Implementations1 repo
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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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