CVApr 11, 2018

Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder

arXiv:1804.03939v168 citations
Originality Incremental advance
AI Analysis

This work addresses VR sickness assessment for users of virtual reality content, but it is incremental as it builds on existing methods by focusing on motion information.

The paper tackled the problem of VR sickness by proposing a new objective metric to measure exceptional motion in VR video content, using a deep convolutional autoencoder to encode spatio-temporal features and assess sickness levels, with effectiveness evaluated through subjective experiments using simulator sickness questionnaires.

This paper proposes a new objective metric of exceptional motion in VR video contents for VR sickness assessment. In VR environment, VR sickness can be caused by several factors which are mismatched motion, field of view, motion parallax, viewing angle, etc. Similar to motion sickness, VR sickness can induce a lot of physical symptoms such as general discomfort, headache, stomach awareness, nausea, vomiting, fatigue, and disorientation. To address the viewing safety issues in virtual environment, it is of great importance to develop an objective VR sickness assessment method that predicts and analyses the degree of VR sickness induced by the VR content. The proposed method takes into account motion information that is one of the most important factors in determining the overall degree of VR sickness. In this paper, we detect the exceptional motion that is likely to induce VR sickness. Spatio-temporal features of the exceptional motion in the VR video content are encoded using a convolutional autoencoder. For objectively assessing the VR sickness, the level of exceptional motion in VR video content is measured by using the convolutional autoencoder as well. The effectiveness of the proposed method has been successfully evaluated by subjective assessment experiment using simulator sickness questionnaires (SSQ) in VR environment.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes