MMApr 16, 2018

A survey of comics research in computer science

arXiv:1804.05490v152 citations
Originality Synthesis-oriented
AI Analysis

It synthesizes incremental knowledge for researchers and practitioners in multimedia and AI interested in comics.

This paper reviews existing computer science research on comics, covering areas like document image analysis, user interaction, and content generation, and provides insights into future directions.

Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks.

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