Pixels, voxels, and views: A study of shape representations for single view 3D object shape prediction
This work addresses the problem of selecting optimal shape representations for 3D object prediction, which is incremental as it compares existing paradigms rather than introducing a new one.
This paper compared surface-based and volumetric 3D shape representations, as well as viewer-centered and object-centered reference frames, for single-view 3D object shape prediction, finding that surface-based methods outperform voxels for novel classes and produce higher resolution outputs.
The goal of this paper is to compare surface-based and volumetric 3D object shape representations, as well as viewer-centered and object-centered reference frames for single-view 3D shape prediction. We propose a new algorithm for predicting depth maps from multiple viewpoints, with a single depth or RGB image as input. By modifying the network and the way models are evaluated, we can directly compare the merits of voxels vs. surfaces and viewer-centered vs. object-centered for familiar vs. unfamiliar objects, as predicted from RGB or depth images. Among our findings, we show that surface-based methods outperform voxel representations for objects from novel classes and produce higher resolution outputs. We also find that using viewer-centered coordinates is advantageous for novel objects, while object-centered representations are better for more familiar objects. Interestingly, the coordinate frame significantly affects the shape representation learned, with object-centered placing more importance on implicitly recognizing the object category and viewer-centered producing shape representations with less dependence on category recognition.