CYHCMay 11, 2018

Pocket Game Jams: a Constructionist Approach at Schools

arXiv:1805.04462v29 citations
AI Analysis

This addresses educational engagement for students by promoting active learning through game creation, though it appears incremental as it applies existing constructionist methods to a new tool and format.

The paper tackles the challenge of integrating constructionist learning into school curricula by enabling students to create games with Pocket Code and fostering collaboration through Pocket Game Jams, presenting insights from such an event and outlining future plans.

The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowledge through active engagement. Experiential and discovery learning by challenges inspire creativity, and projects allow independent thinking and new ways of learning information. This paper describes how the "No One Left Behind" (NOLB) project plans to integrate this approach into school curricula using two concepts. The first one is to enable students to create their own games with Pocket Code by using its easy-to-learn visual programming language. The second concept is to foster collaboration and teamwork through hands-on sessions by conducting Game Jams using Pocket Code, so called Pocket Game Jams. We present insights into such a Pocket Game Jam and give an outlook on how we will use this concept.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes