CVMay 16, 2018

QuaterNet: A Quaternion-based Recurrent Model for Human Motion

arXiv:1805.06485v2292 citations
Originality Incremental advance
AI Analysis

This work solves the problem of accurate and realistic human motion prediction for applications in animation and robotics, though it is incremental as it builds on prior recurrent models.

The paper tackled the problem of predicting or generating 3D human motion sequences by addressing limitations in existing methods that use joint rotations or positions, resulting in improved state-of-the-art performance on short-term predictions and realistic long-term generation.

Deep learning for predicting or generating 3D human pose sequences is an active research area. Previous work regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler angle or exponential map parameterizations. The latter requires re-projection onto skeleton constraints to avoid bone stretching and invalid configurations. This work addresses both limitations. Our recurrent network, QuaterNet, represents rotations with quaternions and our loss function performs forward kinematics on a skeleton to penalize absolute position errors instead of angle errors. On short-term predictions, QuaterNet improves the state-of-the-art quantitatively. For long-term generation, our approach is qualitatively judged as realistic as recent neural strategies from the graphics literature.

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