AIMay 18, 2018

Solving the Rubik's Cube Without Human Knowledge

arXiv:1805.07470v145 citations
Originality Highly original
AI Analysis

This addresses the challenge of sparse rewards in combinatorial optimization for AI agents, representing a significant advance over prior methods that relied on human domain knowledge.

The paper tackles the problem of solving the Rubik's Cube without human knowledge by introducing Autodidactic Iteration, a novel reinforcement learning algorithm that achieves 100% success on randomly scrambled cubes with a median solve length of 30 moves.

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman proficiency in Go, Chess, and Shogi without human data or domain knowledge. In these environments, a reward is always received at the end of the game, however, for many combinatorial optimization environments, rewards are sparse and episodes are not guaranteed to terminate. We introduce Autodidactic Iteration: a novel reinforcement learning algorithm that is able to teach itself how to solve the Rubik's Cube with no human assistance. Our algorithm is able to solve 100% of randomly scrambled cubes while achieving a median solve length of 30 moves -- less than or equal to solvers that employ human domain knowledge.

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