CVMay 29, 2018

"How to rate a video game?" - A prediction system for video games based on multimodal information

arXiv:1805.11372v1
Originality Synthesis-oriented
AI Analysis

This work addresses the issue of unreliable user-submitted ratings for video games, though it is incremental as it applies existing multimodal techniques to a new domain.

The paper tackles the problem of predicting video game ratings (G-Score) by developing a multimodal system using trailers and summaries, showing that combining modalities improves performance over video-only models, and introduces a new dataset (VGD) for this task.

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything that is being shared. Recommendation systems are powerful tools that help users by providing them with meaningful recommendations. A straightforward approach would be to predict the scores of video games based on other information related to the game. It could be used as a means to validate user-submitted ratings as well as provide recommendations. This work provides a method to predict the G-Score, that defines how good a video game is, from its trailer (video) and summary (text). We first propose models to predict the G-Score based on the trailer alone (unimodal). Later on, we show that considering information from multiple modalities helps the models perform better compared to using information from videos alone. Since we couldn't find any suitable multimodal video game dataset, we created our own dataset named VGD (Video Game Dataset) and provide it along with this work. The approach mentioned here can be generalized to other multimodal datasets such as movie trailers and summaries etc. Towards the end, we talk about the shortcomings of the work and some methods to overcome them.

Foundations

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