HCJun 11, 2018

"AIded with emotions" - a new design approach towards affective computer systems

arXiv:1806.04236v12 citations
Originality Synthesis-oriented
AI Analysis

This addresses the need for more human-like affective interactions in pervasive technologies, though it appears incremental in applying AI to a specific domain.

The paper tackles the integration of emotion recognition and modeling in the design phase of computer systems, proposing a new approach based on affective design patterns in video games and summarizing preliminary experimental tests.

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition, reliable emotion modeling, and use of unobtrusive, easily accessible and preferably wearable measurement devices. While AI methods provide many possibilities for better affective information processing, it is not a common scenario for both emotion recognition and modeling to be integrated in the design phase. To address this concern, we propose a new approach based on affective design patterns in the context of video games, together with summary of experiments conducted to test the preliminary hypotheses.

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