AIJun 22, 2018

Game AI Research with Fast Planet Wars Variants

arXiv:1806.08544v113 citations
Originality Synthesis-oriented
AI Analysis

This provides a fast, parameterized platform for Game AI researchers to test and develop agents, though it is incremental as it builds on existing game concepts.

The paper introduces a new implementation of Planet Wars optimized for Game AI research, enabling rapid experimentation with over 1 million game ticks per second and supporting automated tuning and human playability.

This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second enables rapid experimentation and prototyping. The parameterised nature of the game together with an interchangeable actuator model make it well suited to automated game tuning. The game is designed to be fun to play for humans, and is directly playable by General Video Game AI agents.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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