Malicious User Experience Design Research for Cybersecurity
This work addresses the challenge of understanding and designing for malicious users in cybersecurity, which is an incremental contribution to user experience research in this domain.
The paper tackles the problem of designing engaging user experiences for malicious users in cybersecurity by exploring addictive design principles from video games and gambling, and proposes a novel design approach based on the GameFlow framework.
This paper explores the factors and theory behind the user-centered research that is necessary to create a successful game-like prototype, and user experience, for malicious users in a cybersecurity context. We explore what is known about successful addictive design in the fields of video games and gambling to understand the allure of breaking into a system, and the joy of thwarting the security to reach a goal or a reward of data. Based on the malicious user research, game user research, and using the GameFlow framework, we propose a novel malicious user experience design approach