LGMLJul 9, 2018

Online Scoring with Delayed Information: A Convex Optimization Viewpoint

arXiv:1807.03379v12 citations
AI Analysis

This addresses a practical issue in systems where agents are scored online with partial information, but it is incremental as it builds on existing online convex optimization frameworks.

The paper tackles the problem of online scoring with delayed context information by formulating it as an online convex game, showing that the average penalty for not knowing the delayed context scales as O(1/√T), which can improve to O(log T/T) in special settings.

We consider a system where agents enter in an online fashion and are evaluated based on their attributes or context vectors. There can be practical situations where this context is partially observed, and the unobserved part comes after some delay. We assume that an agent, once left, cannot re-enter the system. Therefore, the job of the system is to provide an estimated score for the agent based on her instantaneous score and possibly some inference of the instantaneous score over the delayed score. In this paper, we estimate the delayed context via an online convex game between the agent and the system. We argue that the error in the score estimate accumulated over $T$ iterations is small if the regret of the online convex game is small. Further, we leverage side information about the delayed context in the form of a correlation function with the known context. We consider the settings where the delay is fixed or arbitrarily chosen by an adversary. Furthermore, we extend the formulation to the setting where the contexts are drawn from some Banach space. Overall, we show that the average penalty for not knowing the delayed context while making a decision scales with $\mathcal{O}(\frac{1}{\sqrt{T}})$, where this can be improved to $\mathcal{O}(\frac{\log T}{T})$ under special setting.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes