HCAIAug 27, 2018

Behavior Trees as a Representation for Medical Procedures

arXiv:1808.08954v19 citations
Originality Synthesis-oriented
AI Analysis

This addresses the need for understandable and auditable AI systems in healthcare, though it is incremental as it adapts an existing method from video games to a new domain.

The paper tackles the problem of representing medical procedures for human-AI collaboration by proposing behavior trees as a flexible data structure, resulting in a method that is human-readable and composable for modeling clinical guidelines.

Objective: Effective collaboration between machines and clinicians requires flexible data structures to represent medical processes and clinical practice guidelines. Such a data structure could enable effective turn-taking between human and automated components of a complex treatment, accurate on-line monitoring of clinical treatments (for example to detect medical errors), or automated treatment systems (such as future medical robots) whose overall treatment plan is understandable and auditable by human experts. Materials and Methods: Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability, authoring tools, and composability. Results: This paper will illustrate construction of BTs for exemplary medical procedures and clinical protocols. Discussion and Conclusion: Behavior Trees thus form a useful, and human authorable/readable bridge between clinical practice guidelines and AI systems.

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