CVAug 28, 2018

On Learning 3D Face Morphable Model from In-the-wild Images

arXiv:1808.09560v2169 citations
AI Analysis

This work addresses the problem of improving 3D facial modeling for computer vision researchers and practitioners, offering a novel method that is incremental in advancing beyond linear PCA-based approaches.

The paper tackles the limited representation power of conventional 3D Morphable Models (3DMM) by proposing an innovative framework to learn a nonlinear 3DMM from a large set of in-the-wild face images without 3D scans, resulting in superior performance over linear models for tasks like face alignment, 3D reconstruction, and face editing.

As a classic statistical model of 3D facial shape and albedo, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of 3D face scans with associated well-controlled 2D face images, and represented by two sets of PCA basis functions. Due to the type and amount of training data, as well as, the linear bases, the representation power of 3DMM can be limited. To address these problems, this paper proposes an innovative framework to learn a nonlinear 3DMM model from a large set of in-the-wild face images, without collecting 3D face scans. Specifically, given a face image as input, a network encoder estimates the projection, lighting, shape and albedo parameters. Two decoders serve as the nonlinear 3DMM to map from the shape and albedo parameters to the 3D shape and albedo, respectively. With the projection parameter, lighting, 3D shape, and albedo, a novel analytically-differentiable rendering layer is designed to reconstruct the original input face. The entire network is end-to-end trainable with only weak supervision. We demonstrate the superior representation power of our nonlinear 3DMM over its linear counterpart, and its contribution to face alignment, 3D reconstruction, and face editing.

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