LGMLOct 1, 2018

Simple and Fast Algorithms for Interactive Machine Learning with Random Counter-examples

arXiv:1810.00506v21.51 citations
Originality Highly original
AI Analysis

This solves an open problem for researchers in interactive machine learning by offering efficient algorithms suitable for online applications like ranking and classification.

The paper tackles the problem of interactive machine learning from random counter-examples by providing simple deterministic and randomized algorithms for learning non-binary concepts, achieving an asymptotically optimal average learning time of O(log|H|) and showing that LRC learning is at least as efficient as non-interactive PAC learning.

This work describes simple and efficient algorithms for interactively learning non-binary concepts in the learning from random counter-examples (LRC) model. Here, learning takes place from random counter-examples that the learner receives in response to their proper equivalence queries. In this context, the learning time is defined as the number of counter-examples needed by the learner to identify the target concept. Such learning is particularly suited for online ranking, classification, clustering, etc., where machine learning models must be used before they are fully trained. We provide two simple LRC algorithms, deterministic and randomized, for exactly learning non-binary target concepts for any concept class $H$. We show that both of these algorithms have an $\mathcal{O}(\log{}|H|)$ asymptotically optimal average learning time. This solves an open problem on the existence of an efficient LRC randomized algorithm while simplifying and generalizing previous results. We also show that the expected learning time of any arbitrary LRC algorithm can be upper bounded by $\mathcal{O}(\frac{1}ε\log{\frac{|H|}δ})$, where $ε$ and $δ$ are the allowed learning error and failure probability respectively. This shows that LRC interactive learning is at least as efficient as non-interactive Probably Approximately Correct (PAC) learning. Our simulations show that in practice, these algorithms outperform their theoretical bounds.

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