DSAIOct 2, 2018

Efficient Fastest-Path Computations in Road Maps

arXiv:1810.01776v110 citations
Originality Incremental advance
AI Analysis

This work addresses the need for scalable navigation applications by providing a more efficient method for fastest-path computations, though it is incremental as it builds on the A* algorithm.

The paper tackles the problem of efficiently computing fastest paths in large road networks by introducing a new heuristic function based on graph separators, which reduces the number of vertices traversed by an order of magnitude compared to other heuristics.

In the age of real-time online traffic information and GPS-enabled devices, fastest-path computations between two points in a road network modeled as a directed graph, where each directed edge is weighted by a "travel time" value, are becoming a standard feature of many navigation-related applications. To support this, very efficient computation of these paths in very large road networks is critical. Fastest paths may be computed as minimal-cost paths in a weighted directed graph, but traditional minimal-cost path algorithms based on variants of the classic Dijkstra algorithm do not scale well, as in the worst case they may traverse the entire graph. A common improvement, which can dramatically reduce the number of traversed graph vertices, is the A* algorithm, which requires a good heuristic lower bound on the minimal cost. We introduce a simple, but very effective, heuristic function based on a small number of values assigned to each graph vertex. The values are based on graph separators and computed efficiently in a preprocessing stage. We present experimental results demonstrating that our heuristic provides estimates of the minimal cost which are superior to those of other heuristics. Our experiments show that when used in the A* algorithm, this heuristic can reduce the number of vertices traversed by an order of magnitude compared to other heuristics.

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