HCNov 13, 2018

Brain-Computer Interface in Virtual Reality

arXiv:1811.06040v14 citations
Originality Synthesis-oriented
AI Analysis

This addresses improving BCI usability for human-computer interaction, though it is incremental as it applies an existing method to a new environment.

The study compared brain-computer interface (BCI) performance in virtual reality (VR) versus 2D screens, finding that success rates in VR were double those in 2D, with 8 successful commands per minute in VR compared to 4 in 2D.

We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography (EEG) device, a VR headset and an interface. Recordings of brain and behavior from human subjects, performing a wide variety of tasks using our device are collected. The tasks consist of object rotation or scaling in VR using either mental commands or facial expression (smile and eyebrow movement). Subjects are asked to repeat similar tasks on regular 2D monitor screens. The performance in 3-D virtual reality environment is considerably higher compared to the to the 2D screen. Particularly, the median number of success rate across trials for VR setting is double of that for the 2D setting (8 successful command in VR setting compared to 4 successful command in 2D screen in 1 minute trials). Our results suggest that the design of future BCI systems can remarkably benefit from the VR setting.

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