ROCVLGDec 18, 2018

Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks

arXiv:1812.07252v3500 citations
Originality Highly original
AI Analysis

This addresses the data efficiency problem for robotic grasping by enabling sim-to-real transfer with minimal real-world data, representing a significant improvement over existing methods.

The paper tackles the problem of costly real-world data collection in robotics by proposing Randomized-to-Canonical Adaptation Networks (RCANs) to bridge the visual reality gap without using real-world data, achieving 70% zero-shot grasp success on unseen objects and reducing real-world data needs by over 99% to reach 91% success with only 5,000 grasps.

Real world data, especially in the domain of robotics, is notoriously costly to collect. One way to circumvent this can be to leverage the power of simulation to produce large amounts of labelled data. However, training models on simulated images does not readily transfer to real-world ones. Using domain adaptation methods to cross this "reality gap" requires a large amount of unlabelled real-world data, whilst domain randomization alone can waste modeling power. In this paper, we present Randomized-to-Canonical Adaptation Networks (RCANs), a novel approach to crossing the visual reality gap that uses no real-world data. Our method learns to translate randomized rendered images into their equivalent non-randomized, canonical versions. This in turn allows for real images to also be translated into canonical sim images. We demonstrate the effectiveness of this sim-to-real approach by training a vision-based closed-loop grasping reinforcement learning agent in simulation, and then transferring it to the real world to attain 70% zero-shot grasp success on unseen objects, a result that almost doubles the success of learning the same task directly on domain randomization alone. Additionally, by joint finetuning in the real-world with only 5,000 real-world grasps, our method achieves 91%, attaining comparable performance to a state-of-the-art system trained with 580,000 real-world grasps, resulting in a reduction of real-world data by more than 99%.

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