CVDec 29, 2018

Skeleton Transformer Networks: 3D Human Pose and Skinned Mesh from Single RGB Image

arXiv:1812.11328v121 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of 3D human pose estimation for applications in animation and computer vision, representing an incremental improvement by combining existing methods.

The paper tackles the problem of predicting 3D human pose and skinned mesh from a single RGB image, achieving results that enable generation of skinned mesh animations through a two-step regression approach.

In this paper, we present Skeleton Transformer Networks (SkeletonNet), an end-to-end framework that can predict not only 3D joint positions but also 3D angular pose (bone rotations) of a human skeleton from a single color image. This in turn allows us to generate skinned mesh animations. Here, we propose a two-step regression approach. The first step regresses bone rotations in order to obtain an initial solution by considering skeleton structure. The second step performs refinement based on heatmap regressor using a 3D pose representation called cross heatmap which stacks heatmaps of xy and zy coordinates. By training the network using the proposed 3D human pose dataset that is comprised of images annotated with 3D skeletal angular poses, we showed that SkeletonNet can predict a full 3D human pose (joint positions and bone rotations) from a single image in-the-wild.

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