Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
This addresses how AI can support creative expression in game design, providing insights for human-AI collaboration tools, though it is incremental in exploring designer perceptions.
The study investigated how AI-driven game level editors affect designers' creative processes by developing Morai Maker, a tool with built-in AI for Super Mario Bros.-style games, and found that designers varied in their desired AI interactions, altered their practices due to AI prompts, and perceived AI's value differently based on its role.
Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learning algorithms might best collaborate with people to support creative expression. To investigate how practicing designers perceive the role of AI in the creative process, we developed a game level design tool for Super Mario Bros.-style games with a built-in AI level designer. In this paper we discuss our design of the Morai Maker intelligent tool through two mixed-methods studies with a total of over one-hundred participants. Our findings are as follows: (1) level designers vary in their desired interactions with, and role of, the AI, (2) the AI prompted the level designers to alter their design practices, and (3) the level designers perceived the AI as having potential value in their design practice, varying based on their desired role for the AI.