A Two-Layer Component-Based Allocation for Embedded Systems with GPUs
This work addresses allocation challenges for developers of heterogeneous embedded systems, but it is incremental as it builds on existing component-based methods.
The paper tackles the complexity of component-to-hardware allocation in CPU-GPU embedded systems by introducing a two-layer architecture that abstracts detailed GPU information to reduce allocation complexity, and it is evaluated on an underwater robot demonstrator.
Component-based development is a software engineering paradigm that can facilitate the construction of embedded systems and tackle its complexities. The modern embedded systems have more and more demanding requirements. One way to cope with such versatile and growing set of requirements is to employ heterogeneous processing power, i.e., CPU-GPU architectures. The new CPU-GPU embedded boards deliver an increased performance but also introduce additional complexity and challenges. In this work, we address the component-to-hardware allocation for CPU-GPU embedded systems. The allocation for such systems is much complex due to the increased amount of GPU-related information. For example, while in traditional embedded systems the allocation mechanism may consider only the CPU memory usage of components to find an appropriate allocation scheme, in heterogeneous systems, the GPU memory usage needs also to be taken into account in the allocation process. This paper aims at decreasing the component-to-hardware allocation complexity by introducing a 2-layer component-based architecture for heterogeneous embedded systems. The detailed CPU-GPU information of the system is abstracted at a high-layer by compacting connected components into single units that behave as regular components. The allocator, based on the compacted information received from the high-level layer, computes, with a decreased complexity, feasible allocation schemes. In the last part of the paper, the 2-layer allocation method is evaluated using an existing embedded system demonstrator; namely, an underwater robot.