CVAIROJan 21, 2019

Modeling Human Motion with Quaternion-based Neural Networks

arXiv:1901.07677v2195 citations
Originality Incremental advance
AI Analysis

This work improves motion modeling for applications like animation and robotics, but it is incremental as it builds on prior neural strategies.

The paper tackles the problem of predicting or generating 3D human motion by addressing limitations in existing methods that use joint rotations or positions, proposing QuaterNet which uses quaternions and a loss function based on forward kinematics to penalize position errors, resulting in realistic motion generation and reliable predictions with short context.

Previous work on predicting or generating 3D human pose sequences regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler angles or exponential maps as parameterizations. The latter requires re-projection onto skeleton constraints to avoid bone stretching and invalid configurations. This work addresses both limitations. QuaterNet represents rotations with quaternions and our loss function performs forward kinematics on a skeleton to penalize absolute position errors instead of angle errors. We investigate both recurrent and convolutional architectures and evaluate on short-term prediction and long-term generation. For the latter, our approach is qualitatively judged as realistic as recent neural strategies from the graphics literature. Our experiments compare quaternions to Euler angles as well as exponential maps and show that only a very short context is required to make reliable future predictions. Finally, we show that the standard evaluation protocol for Human3.6M produces high variance results and we propose a simple solution.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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