LGMLJan 28, 2019

CLIC: Curriculum Learning and Imitation for object Control in non-rewarding environments

arXiv:1901.09720v427 citations
Originality Incremental advance
AI Analysis

This addresses a realistic scenario for AI agents in environments without explicit rewards, but it is incremental as it builds on existing curriculum and imitation learning methods.

The paper tackles the problem of reinforcement learning in non-rewarding environments with multiple objects and an independent agent, proposing CLIC to learn object control and imitate interactions, showing it gains control faster and benefits from imitation in hierarchical settings.

In this paper we study a new reinforcement learning setting where the environment is non-rewarding, contains several possibly related objects of various controllability, and where an apt agent Bob acts independently, with non-observable intentions. We argue that this setting defines a realistic scenario and we present a generic discrete-state discrete-action model of such environments. To learn in this environment, we propose an unsupervised reinforcement learning agent called CLIC for Curriculum Learning and Imitation for Control. CLIC learns to control individual objects in its environment, and imitates Bob's interactions with these objects. It selects objects to focus on when training and imitating by maximizing its learning progress. We show that CLIC is an effective baseline in our new setting. It can effectively observe Bob to gain control of objects faster, even if Bob is not explicitly teaching. It can also follow Bob when he acts as a mentor and provides ordered demonstrations. Finally, when Bob controls objects that the agent cannot, or in presence of a hierarchy between objects in the environment, we show that CLIC ignores non-reproducible and already mastered interactions with objects, resulting in a greater benefit from imitation.

Foundations

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