LGMLJan 29, 2019

Computing Optimal Assignments in Linear Time for Approximate Graph Matching

arXiv:1901.10356v22 citations
Originality Incremental advance
AI Analysis

This addresses the computational bottleneck in assignment problems for applications like NLP and computer vision, offering a linear-time solution that is incremental over existing methods.

The paper tackles the problem of finding optimal assignments between two sets of objects, which is computationally expensive, by developing an algorithm that achieves this in linear time using tree distances, and applies it to approximate graph edit distance with verification on synthetic and real-world datasets.

Finding an optimal assignment between two sets of objects is a fundamental problem arising in many applications, including the matching of `bag-of-words' representations in natural language processing and computer vision. Solving the assignment problem typically requires cubic time and its pairwise computation is expensive on large datasets. In this paper, we develop an algorithm which can find an optimal assignment in linear time when the cost function between objects is represented by a tree distance. We employ the method to approximate the edit distance between two graphs by matching their vertices in linear time. To this end, we propose two tree distances, the first of which reflects discrete and structural differences between vertices, and the second of which can be used to compare continuous labels. We verify the effectiveness and efficiency of our methods using synthetic and real-world datasets.

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