LGMLFeb 12, 2019

Deep Reinforcement Learning from Policy-Dependent Human Feedback

arXiv:1902.04257v1110 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of making AI agents more accessible and useful by allowing non-experts to train them quickly with sparse feedback, though it is incremental as it builds on the existing COACH algorithm.

The paper tackles the problem of enabling intelligent agents to learn complex behaviors from human feedback efficiently, demonstrating that their Deep COACH algorithm allows an agent in Minecraft to learn tasks from raw pixels using only real-time human feedback in 10-15 minutes.

To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of time while efficiently leveraging the sparse feedback a human trainer is capable of providing. Recent work has shown that human feedback can be characterized as a critique of an agent's current behavior rather than as an alternative reward signal to be maximized, culminating in the COnvergent Actor-Critic by Humans (COACH) algorithm for making direct policy updates based on human feedback. Our work builds on COACH, moving to a setting where the agent's policy is represented by a deep neural network. We employ a series of modifications on top of the original COACH algorithm that are critical for successfully learning behaviors from high-dimensional observations, while also satisfying the constraint of obtaining reduced sample complexity. We demonstrate the effectiveness of our Deep COACH algorithm in the rich 3D world of Minecraft with an agent that learns to complete tasks by mapping from raw pixels to actions using only real-time human feedback in 10-15 minutes of interaction.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes