CVFeb 27, 2019

Zero-shot Learning of 3D Point Cloud Objects

arXiv:1902.10272v166 citations
Originality Synthesis-oriented
AI Analysis

This addresses the challenge of recognizing 3D objects without prior training data, which is incremental as it applies known 2D zero-shot learning methods to 3D data.

The paper tackles the problem of classifying 3D point cloud objects from unseen classes by adapting existing recognition systems to a zero-shot learning setting, reporting baseline performances with a proposed evaluation protocol.

Recent deep learning architectures can recognize instances of 3D point cloud objects of previously seen classes quite well. At the same time, current 3D depth camera technology allows generating/segmenting a large amount of 3D point cloud objects from an arbitrary scene, for which there is no previously seen training data. A challenge for a 3D point cloud recognition system is, then, to classify objects from new, unseen, classes. This issue can be resolved by adopting a zero-shot learning (ZSL) approach for 3D data, similar to the 2D image version of the same problem. ZSL attempts to classify unseen objects by comparing semantic information (attribute/word vector) of seen and unseen classes. Here, we adapt several recent 3D point cloud recognition systems to the ZSL setting with some changes to their architectures. To the best of our knowledge, this is the first attempt to classify unseen 3D point cloud objects in the ZSL setting. A standard protocol (which includes the choice of datasets and the seen/unseen split) to evaluate such systems is also proposed. Baseline performances are reported using the new protocol on the investigated models. This investigation throws a new challenge to the 3D point cloud recognition community that may instigate numerous future works.

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