ROMar 1, 2019

Generating Grasp Poses for a High-DOF Gripper Using Neural Networks

arXiv:1903.00425v482 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of redundant grasp poses in robotics for high-DOF grippers, enabling practical implementation on hardware like the Shadow Hand.

The paper tackles the problem of generating consistent grasp poses for high-DOF grippers by using neural networks with an augmented dataset and consistency and collision loss functions, achieving accuracy on par with groundtruth poses and robustness to noisy object models.

We present a learning-based method for representing grasp poses of a high-DOF hand using neural networks. Due to redundancy in such high-DOF grippers, there exists a large number of equally effective grasp poses for a given target object, making it difficult for the neural network to find consistent grasp poses. We resolve this ambiguity by generating an augmented dataset that covers many possible grasps for each target object and train our neural networks using a consistency loss function to identify a one-to-one mapping from objects to grasp poses. We further enhance the quality of neural-network-predicted grasp poses using a collision loss function to avoid penetrations. We use an object dataset that combines the BigBIRD Database, the KIT Database, the YCB Database, and the Grasp Dataset to show that our method can generate high-DOF grasp poses with higher accuracy than supervised learning baselines. The quality of the grasp poses is on par with the groundtruth poses in the dataset. In addition, our method is robust and can handle noisy object models such as those constructed from multi-view depth images, allowing our method to be implemented on a 25-DOF Shadow Hand hardware platform.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes