CVMar 15, 2019

SimulCap : Single-View Human Performance Capture with Cloth Simulation

arXiv:1903.06323v2121 citations
Originality Incremental advance
AI Analysis

This addresses the problem of capturing realistic human performances with cloth details for applications like animation and video rendering, representing an incremental improvement over previous methods.

The paper tackles live free-viewpoint human performance capture with dynamic details like cloth wrinkles using a single RGBD camera, achieving plausible cloth dynamics and interactions in occluded regions through a multi-layer representation and physics-based procedure.

This paper proposes a new method for live free-viewpoint human performance capture with dynamic details (e.g., cloth wrinkles) using a single RGBD camera. Our main contributions are: (i) a multi-layer representation of garments and body, and (ii) a physics-based performance capture procedure. We first digitize the performer using multi-layer surface representation, which includes the undressed body surface and separate clothing meshes. For performance capture, we perform skeleton tracking, cloth simulation, and iterative depth fitting sequentially for the incoming frame. By incorporating cloth simulation into the performance capture pipeline, we can simulate plausible cloth dynamics and cloth-body interactions even in the occluded regions, which was not possible in previous capture methods. Moreover, by formulating depth fitting as a physical process, our system produces cloth tracking results consistent with the depth observation while still maintaining physical constraints. Results and evaluations show the effectiveness of our method. Our method also enables new types of applications such as cloth retargeting, free-viewpoint video rendering and animations.

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