Learning-Based Animation of Clothing for Virtual Try-On
This addresses the need for realistic and fast clothing simulation in virtual try-on applications, though it is incremental as it builds on existing physically-based simulations with a novel learning approach.
The paper tackles the problem of efficiently animating clothing for virtual try-on by developing a learning-based method that separates global garment fit from local wrinkles, achieving plausible nonlinear effects and runtime animations in milliseconds for garments with thousands of triangles.
This paper presents a learning-based clothing animation method for highly efficient virtual try-on simulation. Given a garment, we preprocess a rich database of physically-based dressed character simulations, for multiple body shapes and animations. Then, using this database, we train a learning-based model of cloth drape and wrinkles, as a function of body shape and dynamics. We propose a model that separates global garment fit, due to body shape, from local garment wrinkles, due to both pose dynamics and body shape. We use a recurrent neural network to regress garment wrinkles, and we achieve highly plausible nonlinear effects, in contrast to the blending artifacts suffered by previous methods. At runtime, dynamic virtual try-on animations are produced in just a few milliseconds for garments with thousands of triangles. We show qualitative and quantitative analysis of results