LGMLMar 22, 2019

DQN with model-based exploration: efficient learning on environments with sparse rewards

arXiv:1903.09295v115 citations
Originality Incremental advance
AI Analysis

This addresses sample inefficiency in reinforcement learning for sparse-reward environments, though it appears incremental as it builds on existing DQN methods.

The authors tackled the problem of poor sample efficiency in Deep Q-Networks (DQN) when rewards are sparse by proposing a model-based exploration method that uses transitions to learn environment dynamics and state distributions, demonstrating improved performance in Mountain Car and Lunar Lander environments.

We propose Deep Q-Networks (DQN) with model-based exploration, an algorithm combining both model-free and model-based approaches that explores better and learns environments with sparse rewards more efficiently. DQN is a general-purpose, model-free algorithm and has been proven to perform well in a variety of tasks including Atari 2600 games since it's first proposed by Minh et el. However, like many other reinforcement learning (RL) algorithms, DQN suffers from poor sample efficiency when rewards are sparse in an environment. As a result, most of the transitions stored in the replay memory have no informative reward signal, and provide limited value to the convergence and training of the Q-Network. However, one insight is that these transitions can be used to learn the dynamics of the environment as a supervised learning problem. The transitions also provide information of the distribution of visited states. Our algorithm utilizes these two observations to perform a one-step planning during exploration to pick an action that leads to states least likely to be seen, thus improving the performance of exploration. We demonstrate our agent's performance in two classic environments with sparse rewards in OpenAI gym: Mountain Car and Lunar Lander.

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