CVMar 28, 2019

A Fast Free-viewpoint Video Synthesis Algorithm for Sports Scenes

arXiv:1903.11785v22 citations
Originality Incremental advance
AI Analysis

This work addresses the need for fast and high-quality 3D scene reconstruction in sports broadcasting or analysis, though it appears incremental as it builds on existing volumetric visual hull and labeling techniques.

The paper tackles the problem of efficiently synthesizing high-quality free-viewpoint videos for sports scenes by introducing a parallel algorithm that accelerates reconstruction and improves visual quality, demonstrating effectiveness in execution time and visual quality for volleyball and judo sequences.

In this paper, we report on a parallel freeviewpoint video synthesis algorithm that can efficiently reconstruct a high-quality 3D scene representation of sports scenes. The proposed method focuses on a scene that is captured by multiple synchronized cameras featuring wide-baselines. The following strategies are introduced to accelerate the production of a free-viewpoint video taking the improvement of visual quality into account: (1) a sparse point cloud is reconstructed using a volumetric visual hull approach, and an exact 3D ROI is found for each object using an efficient connected components labeling algorithm. Next, the reconstruction of a dense point cloud is accelerated by implementing visual hull only in the ROIs; (2) an accurate polyhedral surface mesh is built by estimating the exact intersections between grid cells and the visual hull; (3) the appearance of the reconstructed presentation is reproduced in a view-dependent manner that respectively renders the non-occluded and occluded region with the nearest camera and its neighboring cameras. The production for volleyball and judo sequences demonstrates the effectiveness of our method in terms of both execution time and visual quality.

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