CVApr 1, 2019

Defogging Kinect: Simultaneous Estimation of Object Region and Depth in Foggy Scenes

arXiv:1904.00558v11 citations
Originality Incremental advance
AI Analysis

This addresses a specific problem in computer vision for applications like autonomous vehicles or robotics operating in adverse weather conditions, but it is incremental as it builds on existing techniques for participating media.

The paper tackles the challenge of 3D reconstruction and depth estimation in foggy scenes by developing a method that simultaneously estimates object regions and depth using a time-of-flight camera, demonstrating effectiveness with real and synthesized data.

Three-dimensional (3D) reconstruction and scene depth estimation from 2-dimensional (2D) images are major tasks in computer vision. However, using conventional 3D reconstruction techniques gets challenging in participating media such as murky water, fog, or smoke. We have developed a method that uses a time-of-flight (ToF) camera to estimate an object region and depth in participating media simultaneously. The scattering component is saturated, so it does not depend on the scene depth, and received signals bouncing off distant points are negligible due to light attenuation in the participating media, so the observation of such a point contains only a scattering component. These phenomena enable us to estimate the scattering component in an object region from a background that only contains the scattering component. The problem is formulated as robust estimation where the object region is regarded as outliers, and it enables the simultaneous estimation of an object region and depth on the basis of an iteratively reweighted least squares (IRLS) optimization scheme. We demonstrate the effectiveness of the proposed method using captured images from a Kinect v2 in real foggy scenes and evaluate the applicability with synthesized data.

Foundations

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