LGAIMLApr 25, 2019

Ray Interference: a Source of Plateaus in Deep Reinforcement Learning

arXiv:1904.11455v179 citations
Originality Incremental advance
AI Analysis

This addresses a fundamental bottleneck in RL algorithms, potentially improving training efficiency for researchers and practitioners, though it is incremental as it analyzes an existing issue rather than proposing a new method.

The paper investigates 'ray interference', a phenomenon in deep reinforcement learning where the coupling between learning and data generation leads to sequential performance plateaus, constraining agents to learn one thing at a time even when parallel learning is more efficient. It establishes conditions for its occurrence, relates it to saddle points, and characterizes its properties.

Rather than proposing a new method, this paper investigates an issue present in existing learning algorithms. We study the learning dynamics of reinforcement learning (RL), specifically a characteristic coupling between learning and data generation that arises because RL agents control their future data distribution. In the presence of function approximation, this coupling can lead to a problematic type of 'ray interference', characterized by learning dynamics that sequentially traverse a number of performance plateaus, effectively constraining the agent to learn one thing at a time even when learning in parallel is better. We establish the conditions under which ray interference occurs, show its relation to saddle points and obtain the exact learning dynamics in a restricted setting. We characterize a number of its properties and discuss possible remedies.

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