LGAIROMay 2, 2019

From Video Game to Real Robot: The Transfer between Action Spaces

arXiv:1905.00741v29 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of sim-to-real transfer for robotics by using general video games instead of fine-tuned simulations, though it is incremental in approach.

The paper tackled the problem of transferring policies from video games to real robots despite mismatched action spaces, achieving over 90% mean success rate in both simulation and robot experiments.

Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training. To address this, transfer learning can be used to train the policy first in a simulated environment and then transfer it to physical agent. As the simulation never matches reality perfectly, the physics, visuals and action spaces by necessity differ between these environments to some degree. In this work, we study how general video games can be directly used instead of fine-tuned simulations for the sim-to-real transfer. Especially, we study how the agent can learn the new action space autonomously, when the game actions do not match the robot actions. Our results show that the different action space can be learned by re-training only part of neural network and we obtain above 90% mean success rate in simulation and robot experiments.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes