AICLCYMay 14, 2019

Generative Design in Minecraft: Chronicle Challenge

arXiv:1905.05888v112 citations
Originality Synthesis-oriented
AI Analysis

This addresses an incremental problem for researchers in computational creativity and procedural content generation by proposing a new benchmark for narrative generation in games.

The paper introduces the Chronicle Challenge as an optional addition to the Minecraft Settlement Generation Challenge, focusing on generating narratives in natural language based on the history of generated settlements to explore adaptive procedural content generation and computational creativity.

We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.

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